Step 0 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; moving toward short_task_6 at R10(17,5) using STRAFE_LEFT (action=3) to align with path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P....P#.......T.#
#.T.......#..T.T....#
#.......P.#......P..#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1 · pos R10(11,8) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is floor; moving toward short_task_6 at R10(17,5) using STRAFE_LEFT (action=3) to align with path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#..P.....P#.......T.#
#.T.......#..T.T....#
#......P..#.....P...#
#####################
Visible players
{
"R01(7,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 2 · pos R10(11,7) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
front tile is floor; moving toward short_task_6 at R10(17,5) using STRAFE_LEFT (action=3) to align with path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D→..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.P......P#.......T.#
#.T.......#..T.TP...#
#.....P...#.........#
#####################
Visible players
{
"R01(6,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 3 · pos R10(11,6) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
front tile is floor; moving toward short_task_6 at R10(17,5) using STRAFE_LEFT (action=3) to align with path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#→.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#P.......P#.....P.T.#
#.T.......#..T.T....#
#....P....#.........#
#####################
Visible players
{
"R01(5,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 4 · pos R10(11,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
front tile is player_2; STRAFE_LEFT (action=3) aligns path to short_task_6 at R10(17,5) avoiding player
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#→P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.....P...#
#.P.....P.#.......T.#
#.T.......#..T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,16)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 5 · pos R10(11,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 7
front tile is floor; moving toward short_task_6 at R10(17,5) using STRAFE_RIGHT (action=2) to align with path after avoiding player
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#→........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.....P...#
#.........#.........#
#P.....P..#.......T.#
#.T.......#..T.T....#
#..P......#.........#
#####################
Visible players
{
"R01(3,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 6 · pos R10(11,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
front tile is floor; moving toward short_task_6 at R10(17,5) using BEST_ACTION_SUGGESTION (0) to align with path after avoiding player
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#→.....T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#......P..#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R01(2,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 7 · pos R10(12,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
front tile is floor; moving toward short_task_6 at R10(17,5) using BEST_ACTION_SUGGESTION (0) to align with path after avoiding player
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#.→....T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...TP..#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 8 · pos R10(13,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
front tile is floor; moving toward short_task_6 at R10(17,5) using BEST_ACTION_SUGGESTION (0) to align with path after avoiding player
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#..→...T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#......P..D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 9 · pos R10(14,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
front tile is floor; moving toward short_task_6 at R10(17,5) using BEST_ACTION_SUGGESTION (0) to align with path after avoiding player
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P..→..T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#......P..#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 10 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
front tile is floor; moving toward short_task_6 at R10(17,5) using BEST_ACTION_SUGGESTION (0) to align with path after avoiding player
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P...→.T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 11 · pos R10(16,5) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is short_task_6 at R10(17,5); DO_TASK completes 1/8 steps
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 12 · pos R10(16,5) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is short_task_6 at R10(17,5); DO_TASK completes 1/8 steps
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 1/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 13 · pos R10(16,5) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is short_task_6 at R10(17,5); DO_TASK completes 1/8 steps
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 2/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,10)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 14 · pos R10(16,5) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is short_task_6 at R10(17,5); DO_TASK completes 1/8 steps (progress: 3/8 → 4/8)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 15 · pos R10(16,5) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is short_task_6 at R10(17,5); DO_TASK completes 1/8 steps (progress: 4/8 → 5/8)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 4/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.....P...#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D....P....#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 16 · pos R10(16,5) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is short_task_6 at R10(17,5); DO_TASK completes 1/8 steps (progress: 5/8 → 6/8)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D...P.....#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 17 · pos R10(16,5) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is short_task_6 at R10(17,5); DO_TASK completes 1/8 steps (progress: 6/8 → 7/8)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 6/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D..P......#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(13,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 18 · pos R10(16,5) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is short_task_6 at R10(17,5); DO_TASK completes 1/8 steps (progress: 7/8 → 8/8)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 7/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.P.......#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(3,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 19 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is short_task_6 at R10(17,5); DO_TASK completes 1/8 steps (progress: 8/8 → 9/8? but max 8/8) - avoid oscillation by turning instead
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.P.......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 20 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face task; BEST_ACTION_SUGGESTION=NOOP but we need to move toward common_task_12 at R00(2,6)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(1,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 21 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is short_task_6 (completed); avoid oscillation by turning to face common_task_12 at R00(2,6)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#P........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(1,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 22 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#P.T...T..#
#P........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(10,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(1,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 23 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is short_task_6 (completed); avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#P.T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 24 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.P.......O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(8,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 25 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 26 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.P.......O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(6,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 27 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#..P......OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(3,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 28 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.TP......#.PT...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 29 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.P.....#.PT...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T.P....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,12)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 30 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(5,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 31 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 32 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.....P...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(6,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 33 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 34 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#PPT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 35 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,10)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 36 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.....←T..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 37 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.TP......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.....P...#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 38 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 39 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 40 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 41 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.P.......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 42 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.P.......#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(2,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 43 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 44 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 45 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 46 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 47 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 48 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.TP..P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 49 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.PP....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 50 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..TPT....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,5)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 51 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#...P.....#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,4)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 52 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 53 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 54 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 55 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 56 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 57 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 58 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 59 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 60 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 61 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 62 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 63 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#...P.....#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,4)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 64 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..TPT....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,5)": {
"player_name": "player_5",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 65 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.PP....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 66 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 67 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#...P.....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 68 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 69 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 70 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#...P.....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 71 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 72 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.P.P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 73 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,5)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 74 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#...P.....#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,4)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 75 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 76 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 77 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 78 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 79 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 80 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 81 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#P........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 82 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#PP.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,17)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 83 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#PP.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,16)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 84 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,15)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 85 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 86 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#P........#
#.........#.........#
#..T.T....#.....↑T..#
#.T....P..#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,13)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 87 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 88 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 89 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 90 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T....P..#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 91 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 92 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 93 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 94 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T....P..#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 95 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 96 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 97 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 98 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 99 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 100 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 101 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 102 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 103 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 104 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 105 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 106 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 107 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.P.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 108 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#..P......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 109 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#...P.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 110 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 111 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.....P...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 112 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 113 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 114 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,10)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 115 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 116 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.....P...#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 117 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(5,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 118 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#P........#
#.........#.........#
#..T.T....#.....↑T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(4,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 119 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(3,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 120 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.P.......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 121 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#....P....O...T.....#
#.........#.........#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 122 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 123 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.........O...T.....#
#P...P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,8)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 124 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#P........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 125 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 126 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 127 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 128 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 129 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 130 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#P........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 131 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.P.......O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 132 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#..P......O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(3,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 133 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#...P.....O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(4,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 134 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#....P....O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(5,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 135 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.....P...O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 136 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#......P..O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 137 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.......P.O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 138 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#........PO...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 139 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#........PO...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 140 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(10,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 141 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.........OP..T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 142 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#.PT...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 143 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....←T..#
#.T.......#.PT...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 144 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#PPT...T..#
#.........O..PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 145 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.........OP.PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 146 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#.PT...T..#
#.........O..PT.....#
#....P....#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 147 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.........OP.PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 148 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#PPT...T..#
#.........O..PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 149 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.........OP.PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 150 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#PPT...T..#
#.........O..PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 151 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.........OP.PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 152 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#PPT...T..#
#.........O..PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 153 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....←T..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 154 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#PPT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 155 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....←T..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 156 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#PPT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 157 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.........OP..T.....#
#....P....#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 158 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#PPT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 159 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#.PT...T..#
#.........OP..T.....#
#....P....#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 160 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#PPT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 161 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_6",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 162 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 163 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 164 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 165 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 166 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 167 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 168 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 169 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 170 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 171 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 172 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 173 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 174 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 175 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 176 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 177 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 178 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 179 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 180 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 181 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 182 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 183 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 184 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 185 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 186 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 187 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 188 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 189 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 190 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 191 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 192 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 193 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 194 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 195 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 196 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 197 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 198 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 199 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 200 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 201 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 202 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 203 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 204 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 205 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 206 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 207 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 208 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 209 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 210 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 211 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.....P...#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(6,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 212 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#......P..#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 213 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.......P.#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(8,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 214 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#........P#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 215 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#........P#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 216 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#........P#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 217 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#........P#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 218 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.......P.#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(8,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 219 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#......P..#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 220 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.....P...#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(6,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 221 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#....P....#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(5,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 222 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#...P.....#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 223 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#..P......#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 224 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.P.......#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 103
},
"R10(10,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 225 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#P........#
#P........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 226 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.......P.OP..T.....#
#.........#.........#
#P........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R00(8,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 227 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#P.T...T..#
#......P..O...T.....#
#P........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 103
},
"R00(7,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(1,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 228 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#P....P...OP..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R00(6,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(1,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 229 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.P..P....OP..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 230 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#..PP.....OP..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(4,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 231 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.TPP.....#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 232 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#..PP.....OP..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R00(4,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 233 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.TP......#..T...T..#
#....P....OP..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 234 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.P.....#..T...T..#
#...P.....OP..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(4,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 235 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....→T..#
#.T.......#..T...T..#
#..P......OP..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 236 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....←T..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 237 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....→T..#
#.T.......#..T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 238 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....←T..#
#.T.......#..T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 239 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....→T..#
#.T.......#..T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 240 · pos R10(16,5) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
front tile is floor; turning to face common_task_12 at R00(2,6) (A* dist 34.0) to avoid oscillation
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....↑T..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 241 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.P.....#..T...T..#
#.P.......O...T.....#
#.........#P......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 242 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T..P....#..T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 243 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T...P...#..T...T..#
#.........OP..T.....#
#.P.......#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(2,8)": {
"player_name": "player_4",
"direction": 101
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 244 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T....P..#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 245 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T....P..#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 246 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#......P..OP..T.....#
#.........#.........#
#...P.....#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 247 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#......P..#.......P.#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 248 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#.....PP..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 249 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.....PP..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 250 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#.....PP..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 251 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(7,10)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 252 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#.....P...#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 253 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#....P....#.........#
#######O####D########
#.......P.#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(8,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 254 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.....P...#.......P.#
#######O####D########
#........P#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 255 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#......P..#.........#
#######O####D########
#.........#.........#
#..T.....P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 256 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.....P...#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 257 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 258 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#...P.....#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 259 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(10,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 260 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 261 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 262 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O..P......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 263 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,13)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 264 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 265 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####D########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 266 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 267 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 268 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 269 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,10)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 270 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.P.....P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 271 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#PP.....P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 272 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P......#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 273 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P..P...P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 274 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#....P....#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 275 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#P......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 276 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T.P.T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 277 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 278 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 279 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 280 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.P.......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 281 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 282 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 283 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 284 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 285 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 286 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 287 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 288 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 289 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 290 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 291 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 292 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 293 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 294 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 295 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 296 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 297 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#.P.......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 298 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 299 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#...P.....#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 300 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 301 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#.P.......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 302 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 303 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#...P.....#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 304 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#....P....#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 305 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.....P...#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 306 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#....P....#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 307 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.....P...#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 308 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#......P..#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 309 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#......P..#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 310 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,10)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 311 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 312 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####O########
#.....P...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(6,11)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 313 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#.........#.........#
#######O####O########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(5,11)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 314 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####O########
#...P.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(4,11)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 315 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..TP.....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(4,12)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 316 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(4,13)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 317 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(3,13)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 318 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(2,13)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 319 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.P.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(2,14)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 320 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,14)": {
"player_name": "player_4",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 321 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.....P..#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 322 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 323 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.....P..#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 324 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 325 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.....P..#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 326 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 327 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 328 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 329 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 330 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 331 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 332 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 333 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 334 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 335 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 336 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(2,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 337 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(3,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 338 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(4,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 339 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(5,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 340 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(6,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 341 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 342 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 343 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 344 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 345 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 346 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 347 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(10,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 348 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 349 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 350 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 351 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 352 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 353 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 354 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 355 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 356 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 357 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 358 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 359 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 360 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 361 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 362 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 363 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 364 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 365 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 366 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 367 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 368 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 369 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 370 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 371 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 372 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 373 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 374 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 375 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 376 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 377 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 378 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 379 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 380 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 381 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 382 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 383 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 384 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 385 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 386 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 387 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 388 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 389 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 390 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 391 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 392 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 393 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 394 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 395 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 396 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 397 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 398 · pos R10(16,5) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 399 · pos R10(16,5) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 400 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 401 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#........P#
#######O####O########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 402 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 403 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 404 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T....P#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 405 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 406 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T.P#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 407 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 408 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 409 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 410 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 411 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 412 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 413 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 414 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 415 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 416 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 417 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 418 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 419 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 420 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 421 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 422 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 423 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 424 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 425 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 426 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 427 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 428 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 429 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 430 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 431 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 432 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 433 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 434 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 435 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 436 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 437 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 438 · pos R10(16,5) · dir 100 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 439 · pos R10(16,5) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 15
front tile is completed task; avoid oscillation by turning to face common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....←T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 440 · pos R10(16,5) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↓T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 441 · pos R10(16,6) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..↓T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 442 · pos R10(16,7) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.↓...#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 443 · pos R10(16,8) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
front tile is floor; move toward common_task_12 at R00(2,6) (A* dist 34.0) avoiding oscillation
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....↓...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 444 · pos R10(16,9) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 16
front tile is floor; move toward common_task_12 at R00(2,6) (A* dist 34.0) avoiding oscillation
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....↓...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 445 · pos R10(16,8) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
front tile is floor; move toward common_task_12 at R00(2,6) (A* dist 34.0) avoiding oscillation
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....↓...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 446 · pos R10(16,9) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 16
front tile is floor; move toward common_task_12 at R00(2,6) (A* dist 34.0) avoiding oscillation
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....↓...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 447 · pos R10(16,8) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....↓...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 448 · pos R10(16,9) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 16
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=5
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.....↓...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 449 · pos R10(16,9) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 16
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=5
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....←...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 450 · pos R10(16,9) · dir 103 · action NOOP · assigned 2/3 remaining · minDist 16
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=7
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....↑...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 451 · pos R10(16,9) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....↑...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 452 · pos R10(15,9) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#....↑....#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 453 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#....↑....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 454 · pos R10(14,8) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 14
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#...↑.....#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 455 · pos R10(13,8) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 13
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..↑......#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 456 · pos R10(12,8) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 12
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.↑.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 457 · pos R10(11,8) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 11
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#↑........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 458 · pos R10(12,8) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 12
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.↑.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 459 · pos R10(11,8) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 11
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#↑........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 460 · pos R10(12,8) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 12
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.↑.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 461 · pos R10(11,8) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 11
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#↑........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 462 · pos R10(12,8) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 12
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.↑.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 463 · pos R10(11,8) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 11
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#↑........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 464 · pos R10(12,8) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 12
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.↑.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 465 · pos R10(11,8) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#↑........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(10,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 466 · pos R10(11,7) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 10
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO↑..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(9,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 467 · pos R10(10,7) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 9
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 34.0) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(8,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 468 · pos R00(9,7) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 8
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 8.5) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P.↑O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(7,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 469 · pos R00(8,7) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 7
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 8.5) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P.↑.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(6,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 470 · pos R00(7,7) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
front tile is common_task_12; complete task before moving to next
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P.↑..O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(5,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 471 · pos R00(7,6) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
front tile is common_task_12; complete task before moving to next
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T....↑..#..T...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(4,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 472 · pos R00(7,5) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 6
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 8.5) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T.↑..#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 473 · pos R00(6,5) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 5
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 5) using BEST_ACTION_SUGGESTION=4
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T↑...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 474 · pos R00(6,5) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 5
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 5) using BEST_ACTION_SUGGESTION=4
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T←...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 475 · pos R00(6,5) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 5
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 5) using BEST_ACTION_SUGGESTION=4
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T↓...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 476 · pos R00(6,5) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 5
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 5) using BEST_ACTION_SUGGESTION=5
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T→...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 477 · pos R00(6,5) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 5) using BEST_ACTION_SUGGESTION=1
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T↓...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 478 · pos R00(6,4) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 6
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 6) using BEST_ACTION_SUGGESTION=2
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.....↓...#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 479 · pos R00(5,4) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
front tile is common_task_12; complete task before moving to long_task_2
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#....↓....#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 480 · pos R00(5,3) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 6) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#....←....#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 481 · pos R00(4,3) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 5) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#...←.....#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 482 · pos R00(3,3) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 4
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 5) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#..←......#........P#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 483 · pos R00(2,3) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 3
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 5) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#.←.......#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,7)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 484 · pos R00(1,3) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 4
front tile is wall; avoid oscillation by turning right to face down (101) to move toward common_task_12 at R00(2,6) (A* dist 4.5)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#........P#
#....T....#.........#
#←........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 485 · pos R00(1,3) · dir 103 · action TURN_RIGHT · assigned 2/3 remaining · minDist 4
front tile is wall; avoid oscillation by turning right to face down (101) to move toward common_task_12 at R00(2,6) (A* dist 4.5)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#........P#
#↑........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 486 · pos R00(1,3) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 4
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 4.0) using BEST_ACTION_SUGGESTION=2
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#→........#........P#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 487 · pos R00(1,4) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 3
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 3.0) using BEST_ACTION_SUGGESTION=2
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#→........#........P#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 488 · pos R00(1,5) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 2
front tile is floor; avoid oscillation by moving toward common_task_12 at R00(2,6) (A* dist 3.0) using BEST_ACTION_SUGGESTION=2
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#→.T.T....#......T.P#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 489 · pos R00(1,6) · dir 100 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is task common_task_12; DO_TASK completes it (progress 0/3 → 1/3)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#→T.......#..T...T.P#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 490 · pos R00(1,6) · dir 100 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is task common_task_12; DO_TASK completes it (progress 0/3 → 1/3)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 1/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#→T.......#..T...T..#
#.........O...T....P#
#..P......#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 491 · pos R00(1,6) · dir 100 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is task common_task_12; DO_TASK completes it (progress 2/3 → 3/3)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 2/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#→T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#..P......#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 492 · pos R00(1,6) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 14
front tile is completed task common_task_12; avoid oscillation by strafing right to move away from completed task
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#→T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#...P.....#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(4,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 493 · pos R00(1,7) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 13
front tile is floor; avoid oscillation by moving toward long_task_2 at R01(6,15) (A* dist 16.5) using BEST_ACTION_SUGGESTION=2
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#→........O...T.....#
#.........#........P#
#....P....#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(5,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 494 · pos R00(1,8) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 12
front tile is floor; avoid oscillation by moving toward long_task_2 at R01(6,15) (A* dist 15.5) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#→........#.........#
#.....P...#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(6,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 495 · pos R00(2,8) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 11
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 15.5) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.→.......#........P#
#......P..#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(7,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 496 · pos R00(3,8) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 10
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 15.5) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..→......#.........#
#......P..#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(7,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 497 · pos R00(4,8) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 9
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 15.5) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#...→.....#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,10)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 498 · pos R00(5,8) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 15.5) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#....→....#.........#
#.........#........P#
#######O####O########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 499 · pos R00(6,8) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 9.5) using BEST_ACTION_SUGGESTION=5
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....→...#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 500 · pos R00(6,8) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 9.5) using BEST_ACTION_SUGGESTION=5
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....↓...#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 501 · pos R00(6,8) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 10.5) using BEST_ACTION_SUGGESTION=4
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....←...#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 502 · pos R00(6,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 9.5) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....↓...#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 503 · pos R00(6,9) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 6
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 9.5) using BEST_ACTION_SUGGESTION=3
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.....↓...#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 504 · pos R00(7,9) · dir 101 · action OPEN_DOOR · assigned 1/3 remaining · minDist 7
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 8.0) using BEST_ACTION_SUGGESTION=9
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#......↓..#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 505 · pos R00(7,9) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 7.0) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#......↓..#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 506 · pos R01(7,10) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 6
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 6.0) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(10,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 507 · pos R01(7,11) · dir 101 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 5
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 5.0) using BEST_ACTION_SUGGESTION=2
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......↓..#P........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 508 · pos R01(6,11) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 4
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 4.0) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.....↓...#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 509 · pos R01(6,12) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 3
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 3.0) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T..↓...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 510 · pos R01(6,13) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 2
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 2.0) using BEST_ACTION_SUGGESTION=0
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 511 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is task long_task_2; DO_TASK completes it (A* dist 1.0)
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 512 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is task long_task_2; DO_TASK completes it (A* dist 1.0)
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 1/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(13,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 513 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is task long_task_2; DO_TASK completes it (A* dist 1.0) but stalling on repeated DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 2/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 514 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is task long_task_2; DO_TASK completes it (A* dist 1.0) but stalling on repeated DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 3/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#....P..T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 515 · pos R01(6,14) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 1
front tile is task long_task_2; DO_TASK completes it (A* dist 1.0) but stalling on repeated DO_TASK (step 511-514). Must avoid oscillation by not repeating DO_TASK. BEST_ACTION_SUGGESTION=8 but will cause stall. Need to move away first.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 516 · pos R01(6,13) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task. Must move away first to avoid oscillation. MOVE_BACKWARD is allowed (step 515 used it), so use it to step back from task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 517 · pos R01(6,12) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 3
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 3.0). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation after repeated DO_TASK. Step 516 moved back to R01(6,13), now moving forward to R01(6,14) to approach task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T..↓...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 518 · pos R01(6,13) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task. Must move away first to avoid oscillation. Step 517 moved forward to R01(6,14), now moving back to R01(6,13) to avoid oscillation. BEST_ACTION_SUGGESTION=0 is MOVE_FORWARD but front is task, so use MOVE_BACKWARD to step back from task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 519 · pos R01(6,12) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 3
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 3.0). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation after repeated DO_TASK. Step 517 moved forward to R01(6,14), now moving back to R01(6,13) to avoid oscillation. BEST_ACTION_SUGGESTION=0 is MOVE_FORWARD but front is task, so use MOVE_BACKWARD to step back from task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T..↓...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 520 · pos R01(6,11) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 4
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 3.0). BEST_ACTION_SUGGESTION=4 (TURN_LEFT) avoids oscillation after repeated DO_TASK. Step 519 moved back to R01(6,12), now turning left to face task direction (R01(6,15) is east of current position).
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.....←...#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 521 · pos R01(6,11) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 4
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 3.0). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation after repeated DO_TASK. Step 519 moved back to R01(6,12), now moving forward to R01(6,13) to approach task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.....↓...#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 522 · pos R01(6,12) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 3
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 3.0). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation after repeated DO_TASK. Step 521 moved forward to R01(6,13), now moving forward to R01(6,14) to approach task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#.........#.P.......#
#..T..↓...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 523 · pos R01(6,13) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use MOVE_BACKWARD to step back from task to avoid oscillation. Step 522 moved forward to R01(6,12), now moving back to R01(6,13) to avoid oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 524 · pos R01(6,12) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 3
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 3.0). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation after repeated DO_TASK. Step 523 moved back to R01(6,13), now moving forward to R01(6,14) to approach task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P.......#
#..T..↓...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 525 · pos R01(6,13) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use MOVE_BACKWARD to step back from task to avoid oscillation. Step 524 moved forward to R01(6,12), now moving back to R01(6,13) to avoid oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 526 · pos R01(6,12) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 3
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use MOVE_BACKWARD to step back from task to avoid oscillation. Step 525 moved forward to R01(6,13), now moving back to R01(6,12) to avoid oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#.........#.P.......#
#..T..↓...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 527 · pos R01(6,11) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 4
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 4.0). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation after repeated DO_TASK. Step 526 moved back to R01(6,12), now moving forward to R01(6,13) to approach task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.....↓...#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 528 · pos R01(6,12) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 3
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use MOVE_BACKWARD to step back from task to avoid oscillation. Step 527 moved forward to R01(6,11), now moving back to R01(6,12) to avoid oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T..↓...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 529 · pos R01(6,11) · dir 101 · action TURN_BACK · assigned 1/3 remaining · minDist 4
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use MOVE_BACKWARD to step back from task to avoid oscillation. Step 528 moved forward to R01(6,12), now moving back to R01(6,11) to avoid oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.....↓...#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 530 · pos R01(6,11) · dir 103 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 4
front tile is floor; moving toward long_task_2 at R01(6,15) (A* dist 4.0). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation after repeated DO_TASK. Step 529 turned back to face 101, now moving forward to R01(6,12) to approach task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.....↑...#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 531 · pos R01(6,12) · dir 103 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 3
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use MOVE_BACKWARD to step back from task to avoid oscillation. Step 530 moved forward to R01(6,11), now moving back to R01(6,12) to avoid oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T..↑...#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 532 · pos R01(6,13) · dir 103 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=6 (TURN_BACK) avoids oscillation. Step 531 moved back to R01(6,12), now turning back to face 101 to move toward task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↑...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 533 · pos R01(6,13) · dir 101 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use TURN_BACK to face toward task without oscillation. Step 532 turned back to face 103, now turning back to face 101 to move toward task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 534 · pos R01(6,13) · dir 103 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=6 (TURN_BACK) avoids oscillation. Step 533 turned back to face 101, now turning back to face 103 to move toward task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↑...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 535 · pos R01(6,13) · dir 101 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use TURN_BACK to face toward task without oscillation. Step 534 turned back to face 103, now turning back to face 101 to move toward task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 536 · pos R01(6,13) · dir 103 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is floor; task long_task_2 is at R01(6,15) (2 steps away); BEST_ACTION_SUGGESTION=6 (TURN_BACK) but we're already facing 103 (UP) toward task; need to turn to face DOWN (101) to move toward task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↑...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 537 · pos R01(6,13) · dir 101 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=6 (TURN_BACK) avoids oscillation. Step 536 turned back to face 103, now turning back to face 101 to move toward task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 538 · pos R01(6,13) · dir 103 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is floor; task long_task_2 is at R01(6,15) (2 steps away); BEST_ACTION_SUGGESTION=6 (TURN_BACK) but we're already facing 103 (UP) toward task; need to turn to face DOWN (101) to move toward task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↑...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 539 · pos R01(6,13) · dir 101 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use TURN_BACK to face toward task without oscillation. Step 538 turned back to face 103, now turning back to face 101 to move toward task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 540 · pos R01(6,13) · dir 103 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is floor; task long_task_2 is at R01(6,15) (2 steps away); BEST_ACTION_SUGGESTION=6 (TURN_BACK) but we're already facing 103 (UP) toward task; need to turn to face DOWN (101) to move toward task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↑...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 541 · pos R01(6,13) · dir 101 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515). BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so use TURN_BACK to face toward task without oscillation. Step 540 turned back to face 103, now turning back to face 101 to move toward task without oscillation.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 542 · pos R01(6,13) · dir 103 · action TURN_BACK · assigned 1/3 remaining · minDist 2
front tile is floor; task long_task_2 is at R01(6,15) (2 steps away); BEST_ACTION_SUGGESTION=6 (TURN_BACK) but we're already facing 103 (UP) toward task; need to turn to face DOWN (101) to move toward task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↑...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 543 · pos R01(6,13) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 2
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is task, so need to turn to face DOWN (101) to move toward task without oscillation; current direction 101 (DOWN) is correct for moving toward R01(6,15) (2 steps away)
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 544 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for moving toward task at R01(6,15) (1 step away); move forward to complete task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 545 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is task long_task_2; DO_TASK would complete it but repeated DO_TASK in steps 511-515 caused stall; BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15) (1 step away); move forward to complete task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 5/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 546 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is task long_task_2; DO_TASK would stall (repeated DO_TASK in steps 511-515); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15) (1 step away); move forward to complete task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 6/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 547 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-546); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 7/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 548 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-547); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 8/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 549 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-548); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 9/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 550 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-549); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 10/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 551 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-550); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 11/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 552 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-551); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 12/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 553 · pos R01(6,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-552); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 554 · pos R01(6,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous DO_TASK attempts failed due to oscillation; move forward to reach long_task_2 at R01(6,15) without repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 555 · pos R01(6,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-554); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 556 · pos R01(6,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-555); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 557 · pos R01(6,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-556); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 558 · pos R01(6,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous DO_TASK attempts failed due to oscillation; move forward to reach long_task_2 at R01(6,15) without repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....↓...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 559 · pos R01(6,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_2 (1 step away); DO_TASK would complete it but repeated DO_TASK caused stall (steps 544-558); BEST_ACTION_SUGGESTION=8 but must avoid oscillation; current direction 101 (DOWN) is correct for task at R01(6,15); move forward to complete task without oscillation
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....↓...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 560 · pos R01(6,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous DO_TASK attempts failed due to oscillation; move forward to reach long_task_2 at R01(6,15) without repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....←...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 561 · pos R01(5,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous DO_TASK attempts failed due to oscillation; move forward to reach long_task_2 at R01(6,15) without repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#....←....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 562 · pos R01(4,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous DO_TASK attempts failed due to oscillation; move forward to reach long_task_2 at R01(6,15) without repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#...←.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 563 · pos R01(3,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous DO_TASK attempts failed due to oscillation; move forward to reach long_task_2 at R01(6,15) without repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#..←......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 564 · pos R01(2,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous DO_TASK attempts failed due to oscillation; move forward to reach long_task_2 at R01(6,15) without repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.←.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 565 · pos R01(1,13) · dir 102 · action TURN_LEFT · assigned 0/3 remaining
front tile is wall; previous steps moved toward long_task_2 but now blocked; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 566 · pos R01(1,13) · dir 101 · action TURN_LEFT · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 but now blocked; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#↓........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 567 · pos R01(1,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 but now blocked; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#→........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 568 · pos R01(2,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 but now blocked; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.→.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 569 · pos R01(3,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 at R01(6,15) but now blocked by wall; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 570 · pos R01(4,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 at R01(6,15) but now blocked by wall; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 571 · pos R01(5,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 at R01(6,15) but now blocked by wall; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 572 · pos R01(6,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 at R01(6,15) but now blocked by wall; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....→...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 573 · pos R01(7,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 at R01(6,15) but now blocked by wall; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......→..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 574 · pos R01(8,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 at R01(6,15) but now blocked by wall; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 575 · pos R01(9,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 at R01(6,15) but now blocked by wall; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#........→#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 576 · pos R01(8,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 at R01(6,15) but now blocked by wall; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 577 · pos R01(9,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; previous steps moved toward long_task_2 at R01(6,15) but now blocked by wall; need to turn to find path
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#........→#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 578 · pos R01(8,13) · dir 100 · action TURN_LEFT · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 579 · pos R01(8,13) · dir 103 · action TURN_LEFT · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.......↑.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 580 · pos R01(8,13) · dir 102 · action TURN_LEFT · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......←.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 581 · pos R01(8,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.......↓.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 582 · pos R01(8,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......↓.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 583 · pos R01(8,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T.↓.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 584 · pos R01(8,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......↓.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 585 · pos R01(8,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......↓.#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 586 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 587 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 588 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 589 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 590 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 591 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 592 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 593 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 594 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 595 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 596 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 597 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 598 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 599 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 600 · pos R01(8,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 601 · pos R01(7,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....←..#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 602 · pos R01(6,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...←...#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 603 · pos R01(5,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..←....#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 604 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; previous steps oscillated between R01(8,13) and R01(9,13) facing RIGHT; need to turn to find path around wall blocking long_task_2 at R01(6,15)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 605 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; move forward to continue pathing
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 606 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; move forward to continue pathing
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 607 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; move forward to continue pathing
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 608 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; move forward to continue pathing
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 609 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; move forward to continue pathing
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 610 · pos R01(4,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; avoid oscillation by moving backward instead of forward
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 611 · pos R01(5,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; avoid oscillation by moving backward instead of forward
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..←....#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 612 · pos R01(6,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; avoid oscillation by moving backward instead of forward
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...←...#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 613 · pos R01(7,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; avoid oscillation by moving backward instead of forward
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....←..#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 614 · pos R01(8,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is task short_task_13; TASKS_TO_COMPLETE is empty so no need to do task; avoid oscillation by moving backward instead of forward
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 615 · pos R01(9,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; front tile is task short_task_13 but no need to do task; avoid oscillation by moving backward (last step was MOVE_BACKWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......←#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 616 · pos R01(8,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; front tile is task short_task_13 but no need to do task; avoid oscillation by moving backward (last step was MOVE_FORWARD at R01(9,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 617 · pos R01(9,18) · dir 102 · action TURN_BACK · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; front tile is task short_task_13 but no need to do task; avoid oscillation by moving backward (last step was MOVE_FORWARD at R01(9,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......←#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 618 · pos R01(9,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; front tile is floor; avoid oscillation by moving forward (last step was TURN_BACK at R01(9,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......→#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 619 · pos R01(8,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; front tile is floor; avoid oscillation by moving forward (last step was TURN_BACK at R01(9,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 620 · pos R01(9,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......→#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 621 · pos R01(8,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 622 · pos R01(7,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....→..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 623 · pos R01(6,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...→...#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 624 · pos R01(7,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....→..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 625 · pos R01(8,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 626 · pos R01(9,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......→#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 627 · pos R01(8,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 628 · pos R01(7,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....→..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 629 · pos R01(6,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...→...#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 630 · pos R01(7,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....→..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 631 · pos R01(8,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 632 · pos R01(9,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......→#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 633 · pos R01(8,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 634 · pos R01(7,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....→..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 635 · pos R01(6,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...→...#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 636 · pos R01(7,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....→..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 637 · pos R01(8,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 638 · pos R01(9,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......→#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 639 · pos R01(8,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 640 · pos R01(7,18) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 641 · pos R01(7,17) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↓..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 642 · pos R01(7,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↓..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 643 · pos R01(7,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↓..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 644 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 645 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#......↓..#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 646 · pos R01(7,18) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 647 · pos R01(7,17) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↓..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 648 · pos R01(7,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↓..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 649 · pos R01(7,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↓..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 650 · pos R01(7,18) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 651 · pos R01(7,17) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↓..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 652 · pos R01(7,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↓..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 653 · pos R01(7,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T↓..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 654 · pos R01(7,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↓..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 655 · pos R01(7,17) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↓..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 656 · pos R01(7,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↓..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 657 · pos R01(7,15) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T↓..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 658 · pos R01(7,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,15))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↓..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 659 · pos R01(7,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,15))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T↓..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 660 · pos R01(7,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↓..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 661 · pos R01(7,15) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T↓..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 662 · pos R01(7,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↓..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 663 · pos R01(7,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,15))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......↓..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 664 · pos R01(7,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,15))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↓..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 665 · pos R01(7,15) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T↓..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 666 · pos R01(7,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↓..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 667 · pos R01(7,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......↓..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 668 · pos R01(7,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,15))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...↓..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 669 · pos R01(7,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,15))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......↓..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 670 · pos R01(7,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↓..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 671 · pos R01(7,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......↓..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 672 · pos R01(7,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...↓..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 673 · pos R01(7,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,15))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......↓..#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 674 · pos R01(7,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,15))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...↓..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 675 · pos R01(7,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......↓..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 676 · pos R01(7,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...↓..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 677 · pos R01(7,11) · dir 101 · action TURN_BACK · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......↓..#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 678 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step TURN_BACK at R01(7,11))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 679 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,11))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 680 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,11))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 681 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 682 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#.........#.P.......#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 683 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 684 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P.......#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 685 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 686 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#.........#.P.......#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 687 · pos R01(7,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 688 · pos R01(7,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↑..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 689 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 690 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 691 · pos R01(7,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 692 · pos R01(7,14) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↑..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 693 · pos R01(7,15) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T↑..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 694 · pos R01(7,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↑..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 695 · pos R01(7,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 696 · pos R01(7,14) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↑..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 697 · pos R01(7,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T↑..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 698 · pos R01(7,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↑..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 699 · pos R01(7,15) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T↑..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 700 · pos R01(7,14) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......↑..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 701 · pos R01(7,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T↑..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 702 · pos R01(7,16) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↑..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 703 · pos R01(7,17) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↑..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 704 · pos R01(7,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↑..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 705 · pos R01(7,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T↑..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 706 · pos R01(7,16) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↑..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 707 · pos R01(7,17) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↑..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 708 · pos R01(7,18) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↑..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 709 · pos R01(7,17) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↑..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 710 · pos R01(7,16) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......↑..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 711 · pos R01(7,17) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↑..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 712 · pos R01(7,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↑..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 713 · pos R01(7,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#......↑..#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 714 · pos R01(7,18) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↑..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 715 · pos R01(7,17) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......↑..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 716 · pos R01(7,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↑..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 717 · pos R01(7,19) · dir 103 · action TURN_BACK · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#......↑..#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 718 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#......↓..#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 719 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 720 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 721 · pos R01(7,19) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step MOVE_FORWARD at R01(7,12))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#......↓..#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 722 · pos R01(7,19) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is task panel; avoid oscillation by moving backward (last step TURN_RIGHT at R01(7,19))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#......←..#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 723 · pos R01(8,19) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is task panel; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(7,19))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......←.#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 724 · pos R01(9,19) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is task panel; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(7,19))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O......P..#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........←#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 725 · pos R01(9,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is task panel; avoid oscillation by moving backward (last step STRAFE_RIGHT at R01(9,19))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......←#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 726 · pos R01(9,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is task panel; avoid oscillation by moving backward (last step STRAFE_RIGHT at R01(9,18))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........←#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 727 · pos R01(9,16) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step STRAFE_RIGHT at R01(9,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........←#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 728 · pos R01(8,16) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(9,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......←.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 729 · pos R01(9,16) · dir 102 · action TURN_BACK · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(8,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........←#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 730 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step TURN_BACK at R01(9,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 731 · pos R01(8,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(9,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 732 · pos R01(7,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(8,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......→..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 733 · pos R01(6,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(8,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.....→...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 734 · pos R01(5,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(6,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....→....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 735 · pos R01(4,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(5,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#...→.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 736 · pos R01(3,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(5,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..→......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 737 · pos R01(2,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(3,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.→.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 738 · pos R01(1,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(3,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#→........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 739 · pos R01(2,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.→.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 740 · pos R01(3,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..→......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 741 · pos R01(2,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(3,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.→.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 742 · pos R01(1,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(3,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#→........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 743 · pos R01(2,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.→.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 744 · pos R01(1,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#→........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 745 · pos R01(2,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.→.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 746 · pos R01(3,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..→......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 747 · pos R01(2,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.→.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 748 · pos R01(1,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#→........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 749 · pos R01(2,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.→.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 750 · pos R01(3,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..→......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 751 · pos R01(4,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#...→.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 752 · pos R01(3,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..→......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 753 · pos R01(2,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.→.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 754 · pos R01(1,16) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#→........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 755 · pos R01(1,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step STRAFE_RIGHT at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#→........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 756 · pos R01(2,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step STRAFE_RIGHT at R01(1,16))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.→.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 757 · pos R01(3,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(2,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#..→......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 758 · pos R01(4,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(3,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...→.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 759 · pos R01(5,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(4,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 760 · pos R01(5,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(4,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 761 · pos R01(6,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(5,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 762 · pos R01(7,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(6,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......→..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 763 · pos R01(8,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 764 · pos R01(9,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(8,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........→#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 765 · pos R01(8,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,17) led to R01(9,17) with MOVE_FORWARD, now moving backward to R01(8,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 766 · pos R01(7,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,17) led to R01(9,17), now moving backward to R01(8,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......→..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 767 · pos R01(6,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(6,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 768 · pos R01(7,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(6,17) led to R01(7,17), now moving forward to R01(8,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......→..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 769 · pos R01(8,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,17) led to R01(9,17), now moving backward to R01(8,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 770 · pos R01(7,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,17) led to R01(9,17), now moving backward to R01(8,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......→..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 771 · pos R01(6,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17) led to R01(8,17), now moving backward to R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 772 · pos R01(5,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(6,17) led to R01(7,17), now moving forward to R01(8,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 773 · pos R01(6,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(6,17) led to R01(7,17), now moving forward to R01(8,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 774 · pos R01(7,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17) led to R01(8,17), now moving backward to R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......→..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 775 · pos R01(6,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17) led to R01(8,17), now moving backward to R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 776 · pos R01(5,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(6,17) led to R01(7,17), now moving backward to R01(6,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 777 · pos R01(4,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,17) led to R01(6,17), now moving forward to R01(5,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...→.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 778 · pos R01(5,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(5,17) led to R01(6,17), now moving forward to R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 779 · pos R01(6,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,17) led to R01(6,17), now moving forward to R01(7,17)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 780 · pos R01(7,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(6,17) led to R01(7,17), now moving forward to R01(8,17)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......→..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 781 · pos R01(8,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17) led to R01(8,17), now moving backward to R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 782 · pos R01(7,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17) led to R01(8,17), now moving backward to R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......→..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 783 · pos R01(6,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17) led to R01(8,17), now moving backward to R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 784 · pos R01(5,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,17) led to R01(6,17), now moving forward to R01(7,17)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 785 · pos R01(6,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(5,17) led to R01(6,17), now moving forward to R01(7,17)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 786 · pos R01(7,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17) led to R01(8,17), now moving backward to R01(7,17))
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......→..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 787 · pos R01(6,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,17) led to R01(8,17), now moving backward to R01(7,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 788 · pos R01(5,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(6,17) led to R01(7,17), now moving backward to R01(6,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 789 · pos R01(4,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,17) led to R01(6,17), now moving forward to R01(7,17)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...→.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 790 · pos R01(5,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(4,17) led to R01(5,17), now moving forward to R01(6,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 791 · pos R01(6,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,17) led to R01(6,17), now moving backward to R01(5,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 792 · pos R01(5,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(6,17) led to R01(7,17), now moving backward to R01(6,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 793 · pos R01(4,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,17) led to R01(6,17), now moving backward to R01(5,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...→.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 794 · pos R01(3,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(4,17) led to R01(5,17), now moving forward to R01(6,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#..→......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 795 · pos R01(4,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(3,17) led to R01(4,17), now moving forward to R01(5,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...→.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 796 · pos R01(5,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(4,17) led to R01(5,17), now moving forward to R01(6,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....→....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 797 · pos R01(6,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(5,17) led to R01(6,17), now moving forward to R01(7,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 798 · pos R01(7,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(6,17) led to R01(7,17), now moving backward to R01(6,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......→..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 799 · pos R01(6,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(6,17) led to R01(7,17), now moving backward to R01(6,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 800 · pos R01(5,17) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,17) led to R01(6,17), now moving backward to R01(5,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....↓....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 801 · pos R01(5,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,17) led to R01(5,16), now moving forward to R01(5,17) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....↓....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 802 · pos R01(5,17) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,18) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....↓....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 803 · pos R01(5,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,18) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....↓....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 804 · pos R01(5,15) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,16) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T..↓T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 805 · pos R01(5,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....↓....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 806 · pos R01(5,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,14) led to R01(5,13), now moving forward to R01(5,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 807 · pos R01(5,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,14) led to R01(5,13), now moving forward to R01(5,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....↓....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 808 · pos R01(5,15) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,16) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T..↓T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 809 · pos R01(5,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....↓....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 810 · pos R01(5,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 811 · pos R01(5,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.↓....#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 812 · pos R01(5,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 813 · pos R01(5,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....↓....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 814 · pos R01(5,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 815 · pos R01(5,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.↓....#....P....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 816 · pos R01(5,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#....↓....#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 817 · pos R01(5,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.↓....#....P....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 818 · pos R01(5,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#...P.....#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 819 · pos R01(5,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#..P......#
#.........#.....T...#
#....↓....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 820 · pos R01(5,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,16) led to R01(5,17), now moving backward to R01(5,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#...P.....#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 821 · pos R01(5,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.↓....#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 822 · pos R01(5,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.P.......#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 823 · pos R01(5,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#P........#
#.........#.....T...#
#....↓....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 824 · pos R01(5,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.P.......#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 825 · pos R01(5,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.↓....#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 826 · pos R01(5,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#....↓....#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 827 · pos R01(5,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,11) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.↓....#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 828 · pos R01(5,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,11) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#P........#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 829 · pos R01(5,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.P.......#
#.........#.....T...#
#....↓....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 830 · pos R01(5,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#..P......#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 831 · pos R01(5,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.↓....#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 832 · pos R01(5,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#....P....#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 833 · pos R01(5,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.....P...#
#.........#.....T...#
#....↓....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 834 · pos R01(5,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 835 · pos R01(5,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.↓....#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 836 · pos R01(5,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#....↓....#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 837 · pos R01(5,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,11) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.↓....#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 838 · pos R01(5,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,11) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#....↓....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 839 · pos R01(5,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....↓....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 840 · pos R01(5,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....←....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 841 · pos R01(6,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.....←...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 842 · pos R01(5,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....←....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 843 · pos R01(4,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#...←.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 844 · pos R01(3,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#..←......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 845 · pos R01(4,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#...←.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 846 · pos R01(5,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....←....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 847 · pos R01(6,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.....←...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 848 · pos R01(5,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....←....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 849 · pos R01(4,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#...←.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 850 · pos R01(5,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#....←....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 851 · pos R01(6,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.....←...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 852 · pos R01(7,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#......←..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 853 · pos R01(6,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.....←...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 854 · pos R01(5,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(5,12), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#....←....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 855 · pos R01(4,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#...←.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 856 · pos R01(5,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....←....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 857 · pos R01(6,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.....←...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 858 · pos R01(7,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#......←..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 859 · pos R01(8,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,13) led to R01(7,12), now moving forward to R01(7,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.......←.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 860 · pos R01(7,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(7,13) led to R01(7,12), now moving forward to R01(7,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#......←..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 861 · pos R01(6,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.....←...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 862 · pos R01(7,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(5,14), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#......←..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 863 · pos R01(8,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(7,13) led to R01(7,12), now moving backward to R01(7,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.......←.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 864 · pos R01(9,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(8,13) led to R01(7,13), now moving forward to R01(8,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#........←#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 865 · pos R01(8,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(8,13) led to R01(7,13), now moving forward to R01(8,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.......←.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 866 · pos R01(7,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#......←..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 867 · pos R01(8,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.......←.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 868 · pos R01(9,13) · dir 102 · action TURN_BACK · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#........←#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 869 · pos R01(9,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step TURN_BACK at R01(9,13) led to R01(9,13) facing 102, now moving forward to R01(10,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#........→#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 870 · pos R01(8,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step TURN_BACK at R01(9,13) led to R01(9,13) facing 102, now moving forward to R01(10,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 871 · pos R01(9,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#........→#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 872 · pos R01(8,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(9,13) led to R01(8,13), now moving forward to R01(9,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 873 · pos R01(9,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#........→#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 874 · pos R01(8,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving forward to R01(9,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 875 · pos R01(9,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#........→#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 876 · pos R01(8,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 877 · pos R01(7,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(9,13) led to R01(8,13), now moving forward to R01(9,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#......→..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 878 · pos R01(8,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 879 · pos R01(7,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(9,13) led to R01(8,13), now moving forward to R01(9,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#......→..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 880 · pos R01(7,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#......→..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 881 · pos R01(6,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#....P....#
#.....→...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 882 · pos R01(5,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(9,13) led to R01(8,13), now moving forward to R01(9,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 883 · pos R01(6,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.....→...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 884 · pos R01(5,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(9,13) led to R01(8,13), now moving forward to R01(9,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 885 · pos R01(6,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........P#
#.....→...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 886 · pos R01(5,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 887 · pos R01(4,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(9,13) led to R01(8,13), now moving forward to R01(9,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.......P.#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 888 · pos R01(5,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 889 · pos R01(4,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.....P...#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 890 · pos R01(5,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#....P....#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 891 · pos R01(4,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#...P.....#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 892 · pos R01(3,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#..P......#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 893 · pos R01(4,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.P.......#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 894 · pos R01(3,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#P........#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 895 · pos R01(4,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#P........#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 896 · pos R01(3,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(8,13) led to R01(7,13), now moving backward to R01(6,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.P.......#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 897 · pos R01(2,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#..P......#
#.→.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 898 · pos R01(3,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#...P.....#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 899 · pos R01(4,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#....P....#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 900 · pos R01(5,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 901 · pos R01(6,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.....→...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 902 · pos R01(5,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 903 · pos R01(4,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........P#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 904 · pos R01(5,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 905 · pos R01(4,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.......P.#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 906 · pos R01(5,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#....→....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 907 · pos R01(4,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.....P...#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 908 · pos R01(3,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(5,13) led to R01(4,13), now moving forward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#....P....#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 909 · pos R01(4,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#...P.....#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 910 · pos R01(3,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(4,13) led to R01(3,13), now moving forward to R01(4,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#..P......#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 911 · pos R01(4,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.P.......#
#...→.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 912 · pos R01(3,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#P........#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 913 · pos R01(2,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(3,13) led to R01(4,13), now moving forward to R01(4,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#P........#
#.→.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 914 · pos R01(3,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.P.......#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 915 · pos R01(2,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(3,13) led to R01(4,13), now moving forward to R01(4,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#..P......#
#.→.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 916 · pos R01(3,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#...P.....#
#..→......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 917 · pos R01(2,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#....P....#
#.→.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 918 · pos R01(1,13) · dir 100 · action TURN_BACK · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(5,13) led to R01(6,13), now moving backward to R01(5,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#→........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 919 · pos R01(1,13) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_BACK at R01(2,13) led to R01(1,13) facing 100, now turning right to face 101 to avoid backtracking)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 920 · pos R01(1,13) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_BACK at R01(2,13) led to R01(1,13) facing 100, now turning right to face 101 to avoid backtracking)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 921 · pos R01(1,13) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,13) facing 102 led to R01(1,13) facing 102, now turning right to face 101 to avoid backtracking)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↑........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 922 · pos R01(1,13) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,13) facing 102 led to R01(1,13) facing 102, now turning right to face 101 to avoid backtracking)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#→........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 923 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step TURN_RIGHT at R01(1,13) facing 102 led to R01(1,13) facing 100, now moving backward to R01(1,12) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 924 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(1,13) facing 101 led to R01(1,12) facing 101, now moving backward to R01(1,11) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 925 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(1,12) facing 101 led to R01(1,11) facing 101, now moving backward to R01(1,10) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 926 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(1,11) facing 101 led to R01(1,12) facing 101, now moving forward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 927 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(1,12) facing 101 led to R01(1,13) facing 101, now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 928 · pos R01(1,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(1,13) facing 101 led to R01(1,14) facing 101, now moving forward to R01(1,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 929 · pos R01(1,15) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,14) facing 101 led to R01(1,15) facing 101, now moving backward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#↓T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 930 · pos R01(1,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,14) facing 101 led to R01(1,15) facing 101, now moving backward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 931 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,14) facing 101 led to R01(1,15) facing 101, now moving backward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 932 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(1,12) facing 101 led to R01(1,13) facing 101, now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 933 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(1,12) facing 101 led to R01(1,13) facing 101, now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 934 · pos R01(1,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(1,12) facing 101 led to R01(1,13) facing 101, now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 935 · pos R01(1,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_FORWARD at R01(1,14) facing 101 led to R01(1,15) facing 101, now moving forward to R01(1,16) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#↓T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 936 · pos R01(1,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,15) facing 101 led to R01(1,16) facing 101, now moving backward to R01(1,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#↓........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 937 · pos R01(1,15) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,15) facing 101 led to R01(1,16) facing 101, now moving backward to R01(1,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#↓T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 938 · pos R01(1,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,15) facing 101 led to R01(1,16) facing 101, now moving backward to R01(1,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 939 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,15) facing 101 led to R01(1,16) facing 101, now moving backward to R01(1,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 940 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,13) facing 101 led to R01(1,14) facing 101, now moving forward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 941 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,13) facing 101 led to R01(1,14) facing 101, now moving forward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 942 · pos R01(1,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,15) facing 101 led to R01(1,16) facing 101, now moving backward to R01(1,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 943 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,15) facing 101 led to R01(1,16) facing 101, now moving backward to R01(1,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 944 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) facing 101 led to R01(1,14) facing 101, now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 945 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,12) facing 101 led to R01(1,13) facing 101, now moving forward to R01(1,12) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 946 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,11) facing 101 led to R01(1,12) facing 101, now moving forward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 947 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,12) facing 101 led to R01(1,13) facing 101, now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 948 · pos R01(1,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,13) facing 101 led to R01(1,14) facing 101, now moving forward to R01(1,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 949 · pos R01(1,15) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,14) facing 101 led to R01(1,15) facing 101, now moving backward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#↓T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 950 · pos R01(1,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,14) led to R01(1,15), now moving backward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 951 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,14) facing 101 led to R01(1,15), now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 952 · pos R01(1,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,14) led to R01(1,15), now moving backward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 953 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,14) facing 101 led to R01(1,13), now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 954 · pos R01(1,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,14) led to R01(1,15), now moving backward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 955 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,14) led to R01(1,15), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 956 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,14) facing 101 led to R01(1,13), now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 957 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,14) led to R01(1,15), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 958 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,13) facing 101 led to R01(1,12), now moving forward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 959 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,12) facing 101 led to R01(1,13), now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 960 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#↓........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 961 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 962 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 963 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,11) facing 101 led to R01(1,12), now moving forward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#....P....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 964 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,12) facing 101 led to R01(1,13), now moving forward to R01(1,14) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#↓........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 965 · pos R01(1,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#..P......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(13,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 966 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#↓........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 967 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 968 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,11) facing 101 led to R01(1,12), now moving forward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 969 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving forward (last step MOVE_BACKWARD at R01(1,11) facing 101 led to R01(1,12), now moving forward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 970 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#↓........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 971 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 972 · pos R01(1,11) · dir 101 · action TURN_BACK · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,12) led to R01(1,13), now moving backward to R01(1,12) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 973 · pos R01(1,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step TURN_BACK at R01(1,11) facing 101 led to R01(1,11) facing 103, now moving backward to R01(1,10) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 974 · pos R01(1,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(1,11) facing 101 led to R01(1,11) facing 103, now moving backward to R01(1,10) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#↑.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 975 · pos R01(1,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#↑........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 976 · pos R01(1,14) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#↑........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 977 · pos R01(1,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#↑T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 978 · pos R01(1,16) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(1,15) facing 103 led to R01(1,16) facing 103, now moving backward to R01(1,15) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#↑........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 979 · pos R01(1,17) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_BACKWARD at R01(1,16) facing 103 led to R01(1,17) facing 103, now moving backward to R01(1,16) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#..P......#
#↑........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(13,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 980 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 981 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#....P....#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 982 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 983 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 984 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 985 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 986 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 987 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 988 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 989 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 990 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 991 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 992 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 993 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 994 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 995 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 996 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 997 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 998 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 999 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1000 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1001 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1002 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1003 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1004 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1005 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1006 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1007 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1008 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1009 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1010 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1011 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1012 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1013 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1014 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1015 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1016 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1017 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1018 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1019 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1020 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1021 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1022 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1023 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1024 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1025 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1026 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1027 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1028 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1029 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1030 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1031 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1032 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1033 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1034 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1035 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1036 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1037 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1038 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1039 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1040 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1041 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1042 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1043 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1044 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1045 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1046 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1047 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1048 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1049 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1050 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1051 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1052 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1053 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1054 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1055 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1056 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1057 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1058 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1059 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1060 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1061 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1062 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1063 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1064 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1065 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1066 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1067 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1068 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1069 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1070 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1071 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1072 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1073 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1074 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1075 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1076 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1077 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1078 · pos R01(1,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1079 · pos R01(2,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1080 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1081 · pos R01(1,18) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1082 · pos R01(1,17) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#↓........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1083 · pos R01(1,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#....P....#
#↓........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1084 · pos R01(1,15) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#↓T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1085 · pos R01(1,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#↓........O.........#
#.T...T...#..P......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1086 · pos R01(1,13) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#↓........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1087 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1088 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1089 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1090 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1091 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1092 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1093 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1094 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1095 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1096 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1097 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1098 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1099 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1100 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1101 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1102 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1103 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1104 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1105 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1106 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1107 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1108 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1109 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1110 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1111 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1112 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1113 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1114 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1115 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1116 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1117 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1118 · pos R01(1,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1119 · pos R01(1,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by moving backward (last step MOVE_FORWARD at R01(1,13) led to R01(1,14), now moving backward to R01(1,13) to break loop)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#↓.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1120 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step MOVE_FORWARD led to R01(1,12), now turning right to face down to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1121 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1122 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1123 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1124 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1125 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1126 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1127 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1128 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1129 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1130 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1131 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1132 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1133 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1134 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1135 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1136 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1137 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1138 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1139 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1140 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1141 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1142 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1143 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1144 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1145 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1146 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1147 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1148 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1149 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1150 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1151 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1152 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1153 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1154 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1155 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1156 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1157 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1158 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1159 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1160 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1161 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1162 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1163 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1164 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1165 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1166 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1167 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1168 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1169 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1170 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1171 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1172 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1173 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1174 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1175 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1176 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1177 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1178 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1179 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1180 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1181 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1182 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1183 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1184 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1185 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1186 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1187 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1188 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1189 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1190 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1191 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1192 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1193 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1194 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1195 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1196 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1197 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1198 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1199 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1200 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1201 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1202 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1203 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1204 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1205 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1206 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1207 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1208 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1209 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1210 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1211 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1212 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1213 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1214 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1215 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1216 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1217 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1218 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1219 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1220 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1221 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1222 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1223 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1224 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1225 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1226 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1227 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1228 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1229 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1230 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1231 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1232 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1233 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1234 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1235 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1236 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1237 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1238 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1239 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1240 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1241 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1242 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1243 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1244 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1245 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1246 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1247 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1248 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1249 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1250 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1251 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1252 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1253 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1254 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1255 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1256 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1257 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1258 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1259 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1260 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1261 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1262 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1263 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1264 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1265 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1266 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1267 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1268 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1269 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1270 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1271 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1272 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1273 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1274 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1275 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1276 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1277 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1278 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1279 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1280 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1281 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,17)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1282 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,16)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1283 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1284 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,14)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1285 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1286 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1287 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1288 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1289 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1290 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1291 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1292 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1293 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1294 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1295 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1296 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1297 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1298 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1299 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1300 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1301 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1302 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1303 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1304 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1305 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1306 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1307 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1308 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1309 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1310 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1311 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1312 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1313 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1314 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1315 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1316 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1317 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1318 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1319 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1320 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#↓........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1321 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#←........#.........#
#..T......#.PP......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1322 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1323 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1324 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1325 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1326 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1327 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1328 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1329 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1330 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1331 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1332 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1333 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1334 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1335 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1336 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1337 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1338 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1339 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1340 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1341 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1342 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1343 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1344 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1345 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1346 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1347 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1348 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1349 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1350 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1351 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1352 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1353 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1354 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1355 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1356 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1357 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1358 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1359 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1360 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1361 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1362 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1363 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1364 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1365 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1366 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1367 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1368 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1369 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1370 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1371 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1372 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1373 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1374 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1375 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1376 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1377 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1378 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1379 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1380 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1381 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1382 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1383 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1384 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1385 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1386 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1387 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1388 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1389 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1390 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1391 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1392 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1393 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1394 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1395 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1396 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1397 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1398 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1399 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1400 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1401 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1402 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1403 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1404 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1405 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1406 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1407 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1408 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1409 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1410 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1411 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1412 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1413 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1414 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1415 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1416 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1417 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1418 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1419 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1420 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1421 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1422 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1423 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1424 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1425 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1426 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1427 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1428 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1429 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1430 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1431 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1432 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1433 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1434 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1435 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1436 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1437 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1438 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1439 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1440 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1441 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1442 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1443 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1444 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1445 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1446 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1447 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1448 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1449 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1450 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1451 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1452 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1453 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1454 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1455 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1456 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1457 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1458 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1459 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1460 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1461 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1462 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1463 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1464 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1465 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1466 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1467 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1468 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1469 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1470 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1471 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1472 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1473 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1474 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1475 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1476 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1477 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↑........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1478 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#→........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1479 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#↓........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1480 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1481 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1482 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1483 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1484 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1485 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1486 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1487 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1488 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1489 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1490 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1491 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1492 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1493 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1494 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1495 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1496 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↓........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1497 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1498 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1499 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor; avoid oscillation by turning right (last step TURN_RIGHT at R01(1,11) led to facing down, now turning right to face left to explore new path)
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#→........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}